Marsh used as moats to slow enemy advance, with little islands full of deadfall traps. Water or marsh tiles can be used as moats which will considerably slow down enemy advance, giving you some time to shoot and soften the clash. So players must wisely consider protective measures while still taking every thing else into account, whereas hostiles only attack.īasically, players have to fight the same enemy AI programming for each type of hostile but the approach to it may differ according to gameplay preferences, either face to face for a more combative experience or behind killboxes for a less threatening measure, or both combined.īefore laying blueprints, first inspect the natural features that can work as defenses, such as marshes, mountains and rivers. Raids are frequent and numerous as enemies don't journey towards your base from their "camp" but just spawn on your map nor need to maintain their base like players do. 6.2 Example of a practical implementationįor strategies against threats, see Defense tactics.
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